Simple Games

Game Design Documents (GDD), Guidelines, & Scoring

Common Game Features

Brick Bounce

Brick Bounce (Breakout Clone)

Game Overview: Bounce a ball to break bricks and earn points. The player loses when all lives are lost.

Dodger

Dodger (Avoidance Game)

Game Overview: Avoid falling obstacles for as long as possible. The difficulty increases as time passes.

Jump-a-Lot

Jump-a-Lot (Endless Jumper)

Game Overview: The character auto-jumps and must land on platforms; missing a platform results in a game over.

Button Masher

Button Masher (Reaction Speed Game)

Game Overview: A button appears randomly, and the player must click it as fast as possible to score points based on reaction time.

Additional Guidelines

Scoring System

  1. Completeness & Adherence to the GDD (30%)
    • Implementation of all required features (Main Menu, Sound Effects, Leader Board, Single Level).
    • Consistent and smooth game loop with efficient collision detection.
  2. Gameplay & Mechanics (25%)
    • Engaging and fun gameplay experience.
    • Smooth, responsive controls and stable game loop.
  3. User Interface, Design, & Aesthetics (20%)
    • Cohesive dark mode visual design and appealing graphics.
    • Clear navigation through menus and in-game interactions.
    • Quality sound effects and background audio, if applicable.
  4. Technical Implementation & Code Quality (15%)
    • Clean, well-documented code with logical organization.
    • Efficient resource usage and smooth performance.
    • Minimal or no runtime errors.
  5. Innovation, Creativity & Extra Features (10%)
    • Creative twists or unique design elements within the game.
    • Proper disclosure and effective use of AI (if applicable).
    • Any bonus features or additional polish beyond the minimum requirements.